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| Another problem with Vista that never was |
| Written by John M |
| Sunday, 06 May 2007 21:31 |
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Even before it reached stores, Windows Vista faced tons of critics, fears or just plain animosities. As with any new OS from Microsoft, there were all kinds of questions regarding it's compatibility, security and performance. With time, some of those concerns were, are or will be dismissed. The point of compatibility seems moot, as the majority of commercial applications will sooner, rather than later, upgrade. Device compatibility is up to manufacturers. In the end, it will be a time and money issue. Security, like any Windows version before is debatable. Performance... that's it's Achilles heel. It looks like all that can be expected is for the new OS not to fall far behind Windows XP. While 2D apps hold their ground, games are another world: one that's dominated by the old brother. DirectX games are closing the gap with every new driver release, but what about OpenGL based games? For a long time it was tought that playing them on Windows Vista would be horrible, but Beyond3D took time to explain what all the confusion was about and added some benchmarks to polish it all.
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