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CliffyB On Threading the Gears of War
Written by Maxit   
Gears of War was one of the most successful games of 2006, both commercially and critically. Lead Designer Cliff Bleszinski (better known as CliffyB) talked about creating using an iterative process, letting the design slowly come into focus. He takes us through development and how Unreal Warfare became Gears of War.

Full Story Gears of War was one of the most successful games of 2006, both commercially and critically. Lead Designer Cliff Bleszinski (better known as CliffyB) talked about creating using an iterative process, letting the design slowly come into focus. He takes us through development and how Unreal Warfare became Gears of War.

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