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| DX10 for Windows XP |
| Written by John M |
| Monday, 28 May 2007 00:39 |
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One of the main reasons for most users to migrate to the new OS from Microsoft is the upgrade to the last version of DirectX. Maybe you are not happy about Windows Vista, but if you want to play the coolest games, there is no other option. Or there wasn't until now. After all the delays with OpenGL, this year will see two version releases: Longs Peak (OpenGL 2.x) and Mount Evans (OpenGL 3.0). They will be finished in July and October. The first one "is a major clean-up of the code after almost a decade and a half of nothing else but stacking numerous extensions together", while the latter will need DirectX 10-class hardware to run. Having to switch to another API is something most game developers will not do, but the option is there, and some companies (like ID Software) are biased towards OpenGL. Therefore, if you want to stick with your old Windows platform but still be able to enjoy astonishing graphics... don't despair, there is life after DirectX 9. "OpenGL 3.0 offers features such as instanced rendering, stream out of vertex data to a buffer, texture buffer objects, numerous new texture formats and so on.". Link: The Inquirer.
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