| World In Conflict - graphic options explained |
| Written by John M |
|
When a game is so graphically stunning as this one, you need to know what options are there, which ones are important, what impact do they have on performance and what (in essence) can you expect from your hardware. Will it be up to the task? As described in the article, the main options are: - Texture Quality (High, Medium and Low) - World Detail Distance (again, three settings) - Water Quality (with the two options you can see above) - Anti-Aliasing (4x, 2x and Off are compared) The whole list takes several pages long, but you can always use presets for a quick tuning. Even the medium preset could do the job of delivering nice looking images, but it will quite taxing on your machine anyway. Link: Bit-tech.
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