graphics cards

CrossFire bandwidth for the Core 2

 

Multi-GPU support has been something of a problem with the Intel chipsets. The first one designed with Conroe in mind didn't offer any kind of Crossfire setup, initially. And until recently, with Skulltrail, nVidia's SLI was out of the question.

The X38 finally brings full dual x16 bandwidth to the Intel platforms, at least for ATI cards. But how many PCI Express lanes do you really need? Bit-tech tries to answer that question by testing three different configurations: from dual x16, to dual x8 to an unbalanced x16 by x4 (like the P965).

The MSI P35 Diamond is used here to simulate the performance of a P965 board and, although it's not exactly the same, the numbers obtained with this DDR3 board should be representative of what the "old" chipset can do.

As with most Crossfire benchmarks using Windows Vista these days, don't expect clear conclusions. It looks like the more the bandwidth the better, but there are games where dual x8 gets the upper hand, or others that see the x16 /x 4 combination holding up at different resolutions.

 

Graphics cards under Unreal Tournament III

Second part of the performance analysis of the Unreal Tournament III beta demo, this time using a wider variety of cards and focusing on only one map: Suspense CTF (the most taxing). Testing bech: Intel Core 2 Extreme X6800, NVIDIA 680i SLI, 2x1GB Corsair XMS2 PC2-6400 4-4-4-12, Windows Vista Ultimate 32-bit, Catalyst 7.10, Forceware 163.75.

Resolutions from 800x600 to 1600x1200 for entry level cards (Geforce 8600 GT, 8500 GT and 7600 GT, Radeon HD 2600 Pro, 2400 XT and X1650 XT). Whit such a selection we have the current generation of no bank-breakers covered (a couple of old cards are tossed in for reference). The 8600 GT gives the best performance here, but it's also more expensive than the 2600 Pro. The 7600 GT and the X1650 XT work quite well, for DX9 hardware. The 8500 GT and the 2400 XT are almost a tie.

Resolutions from 1024x768 to 1900x1200 for mainstream cards (Radeon HD 2600 XT and X1950 Pro, Geforce 8600 GTS and 7950 GT). The Radeons dominate, and they are cheaper. Looks like nVidia only wins in the ultra high end configurations (in the single card world), for the moment.

Link: Anandtech.

 

 

Radeon autumn/winter refresh

 

ATI's DX10 refresh won't arrive at once this year. Much like the original launch of the 29xx series, several months and a die shrink between models will be involved.

The first wave. Next month, a scaled down version of the HD 2900 XT will be made available. Several vendors like HIS and GeCube already post some information regarding these products. It won't last long, because the card it comes from (low end Radeon HD 2900 XT) is limited in supply and because, shortly after, it will be released...

The second wave. Expected for the end of 2007 or the begining of 2008. Made using 55nm technology, the Radeon HD 2950 XT and the Radeon HD 2950 Pro will become the first GPUs based on AMD's new RV670. The HD 2950 XT will run at 825MHz/2.4GHz with GDDR4 RAM. The HD 2950 Pro will run at 750MHz/1.8GHz with GDDR3 RAM. Both GPUs will support DirectX 10.1, Shader Model 4.1, PCI-E 2.0, UVD and next generation CrossFire technology.

Links: techPowerUp!, xtreview and gpureview

 

Radeon HD 2900 Pro benchmarked

Finally, the HD 2900 Pro surfaces, it's time now to answer some of those basic questions. How much is it going to cost? The card from HIS comes initially at $250, wich means you can expect other brands to get below $200 before the holidays. Wich nVidia card is it going to be compared with? Based on current pricing, the 8800GTS 320MB should be it's counterpart.

Let's see how it fares, then, against both it's rival and it's former "self" (the HD 2900 XT). The benchmark suite includes: 3DMark, Prey, Fear, Half Life, Call of Juarez, Company of Heroes and  World in Conflict. DirectX 9 without AA favors the 2900 over the 8800, while enabling AA tilts the balance towards nVidia. DirctX 10 is a mixed bag, but the 2900 looks rather promising. The XT version doesn't get much of a lead, so it's price is by no means justified now.

As for overcloking, the new Pro reached 760MHz/1800MHz DDR which actually puts it slightly ahead of the HD 2900 XT.

Link: TweakTown.

 

Larrabee - Intel returns to the graphics market

Once the original GeForce appeared, the competition kind of vanished. Lots of companies gave up or retreated to the Integrated Graphics Processor sector. Only ATI was there to hold the battle. Now that nVidia feels less pressure coming from that front, Intel wants a piece of the discrete graphics pie.

Bit-tech has something to say about the next graphics processor from the CPU giant and the strategies linked. The last time they made a serious attempt at getting a share of the graphics market, with the i740, things were quite different. Back then, you didn't have to deal with what you could call a "GPU", and the scene is bound to change yet again in a few years. AMD is prepairing Fusion, and nVidia has already made progress with Tesla. It's at this point that Intel wants to get back in the game, a place they feel more comfortable with.

Larabee will be more CPU-like: “a highly parallel, many core product comprised of an array of Intel architecture cores” and if you think future games won't take advantage of those qualities because they favor FPU power, think again. Just prior to this announcement, Intel bought the best physics engine out there (by acquiring Havok). Coincidence?

 

ATI Radeon HD 2900 XTX CrossFire review

The GeForce 8800 Ultra is the best graphics cards out there, hands down, but when you want to run a SLI configuration under Windows Vista you still get problems (regardless of the recently released Microsoft patch). What's the best next option available? The HD 2900 XT with one gigabyte of memory (the unofficial XTX). X-bit labs took a couple of them through all the tests you can imagine to see if they are any better than a single 8800 Ultra.

Results are somewhat mixed, while games like "Ghost Recon: Advanced Warfighter" show a huge boost under CrossFire (specially when enabling HDR), others take a hit from adding the second card. This is probalby a driver issue, but why expend your money before they fix that?

Considering the performance of the "regular" 512Mb XT version, I wouldn't even think twice about saving like $300 for a pair of these cards. If the games you play are those favored by the CrossFire tandem, check prices for the Radeon HD 2900 XT and see if they are a better offer than a lone GeForce 8800 Ultra.

 

EVGA 8600 GTS - when 512MB are too many

 

The "bigger is better" motto isn't always correct, not even when we talk about PC components. Having a balanced system is what should bother you, most of the time. Graphics cards almost single-handedly deliver 3D performance, and that  confuses many users who believe that the "balance" law just doesn't apply here. They are wrong.

On the card's PCB we have a GPU and an amount of RAM that must be enough so it doesn't end up being a bottleneck for the GPU. But enough is enough, adding memory past that sweet point is useless and, unless it comes for free, a waste of money. Case in point: eVGA's "GeForce 8600 GTS 512MB Superclocked".

Hardware Enthusiast was also suspicious about so much memory being installed on a mid-range offering and found out it's performance benefits a rather small. They go even further:

"The performance just isn’t there to allow you to increase your in-game settings to the levels that 512MB of RAM will help you. We looked closely at the latest games like BioShock, Lost Planet and Lord of the Rings Online. We know these games benefit from more RAM, but at the levels we had to play them at on the GeForce 8600 GTS that isn’t the case. You have to run these games at their highest in-game settings in order to experience the benefits of greater RAM on your video card. The GeForce 8600 GTS GPU simply does not have enough horsepower to pull that off."

Our recommendation is clear, then: don't buy it if it's going to cost you more than a regular 8600 (and it will). 

 

DX10 refresh from nVidia - better late than never

Image Do you remember when both graphics cards companies introduced two new series of products every year? Looks like a long time ago now, doesn't it? The usual "a new generation now, a refresh in six month" is dead and buried in the aftermath of ATI's acquisition from AMD. Not that this hectic pace was always observed, but it wasn't usual to skip a cicle; at most, either one or the other would exchange spring for autumn as the season for the technology leap after missing one of the steps.

When nVidia releases G92 on the 12th of November (I'm taking X-bit labs word), it will be a whole year since the launch of the 8800 series, and we are just talking about a refresh here! It has a lot of improvements, but it's not a 9800 (as some sites have dubbed it):

- 65nm process technology at TSMC.
- Over one billion transistors.
- Second Generation Unified Shader Architecture
- GPGPU native.
- 512-bit memory interface.
- 1024MB GDDR4 graphics memory.
- DirectX 10.1 support.
- OpenGL 3.0 Support.
- PCI Express 2.0 bus.

You better start buying ATI hardware or the lack of competition will lead us to a lack of innovation. And while you are at it, buy AMD too, because I don't think Intel will keep scratching their butts for much longer if they aren't faced with GHz opposition.

 

Making way for PCI Express

Your integrated graphics processor isn't Aero compatible? Don't you have any x16 slot for upgrade or replacement? Feeling so restrained around the CPU and northbridge area that you can't get that big cooler you like installed? All of those problems are gone as long as your motherboard DOES have at least one x1 PCI Express slot free.

Japanese company Kuroutoshikou has come up with a little adaptor that solves the physical part of the problem. Now you can plug, not only hard to find x1 cards, but x16 graphics cards into any PCI Express slot you want. Of course, bandwith will go all the way down to 500 Mb/s, so don't go buying a DX10 powerhouse.

This is estrictly for those who don't give a damn about 3D games and don't need the performance. SLI operation is also out of the question. Multiple monitor support? That's more like it.

Link: BeHardware.

 

Sparkles 8600 GT - new budget champ

Image DX10 has been a fiasco so far, 8800 owners doesn't feel happy about that but, is that all there is to the Geforce 8 series? If you want a decent GPU for today's games, maybe you should aim a little lower.

Most reviews place the performance of the 8600GT nowhere as high over it's predecesor as we expected. As always, it depends on the games you play or use for testing. MadShrimps assembled several titles and used reallistic settings for cards in this price range (>100).

Pitting an XFX 7600GT (650/800) against a Sparkle 8600GT (540/700), both with 256Mb, gives these minimum frame rates (the ones you should care about):

Fear @ 1280x1024, no AA, 4xAF, HighQ: 25 vs. 34.

Rainbow Six Vegas @ 1280x1024, no AA, HDR, MediumQ: 12 vs. 12.

Ghost Recon Advanced Warfighter 2 @ 1024x768, no AA, MediumQ: 28 vs. 34.

Colin McRae DIRT @ 1024x768, no AA, MediumQ: 19 vs. 24.

The Elder Scrolls : Oblivion @ 1280x1024, no AA, 4xAF, HDR, MediumQ: 34 vs. 41.

As you can see, the old card doesn't win a single time. It's worth noting that it doesn't use more power and, thus, you can mount at least a Zalman VF900 on the Sparkle 8600 GT video card even if it's not yet in their compatibility list. That would do nicely for any noise problem.

 

 

Diamond Viper HD 2900 XTX

ImageWhat does it take for a 2900XT to become a 2900XTX? Basically, more memory, faster memory. When the DX10 parts were made available from AMD, back in May, you couldn't find this product anywhere. Without explanations, their top of the line card had disappeared, but someone felt it didn't have to end that way. Enter Diamond.

They have done just what needed to be done,  giving the 2900XT a double dose of memory. This places the Diamond Viper at a full 1GB of GDDR4 running at 1100Mhz (up from 512MB of GDDR3 at 825 MHz).

Take a look at the benchmark results PC Perspective has collected, and maybe you will start to understand why AMD just left the 2900XTX in the closet. For a graphics card that's close to the $500 mark, it doesn't provide much of a performance increase over the 512Mb model, and it's still behind nVidia's 8800 GTX. Could DX10 titles or better drivers help it enough to be number one? Time will tell.

 
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